I while ago I did a small experiment to run Caddy on my iPhone. I currently have no time to do something with it, and actually build a useful Caddy iOS app, but I wanted to do a quick writeup about how you can achieve this. So others can maybe do something with Caddy on […]
Tag Archives: swift
Swift: “Open file…” dialog with NSOpenPanel
For a simple Swift Mac app I needed to be able to give the user a modal to browse files and then display it in a textfield. Luckily Cocoa has the NSOpenPanel which does exactly this. In this blogpost I give an example of how to use NSOpenPanel. Example app For this example I have […]
iPhone/iPad altitude app (written in Swift)
When passing holidays in the mountains one often wants to know the altitude. Well… what’s better than writing an altitude app yourself? That’s what I’ve done: It took me no more than 2 hours to complete the job and to come up with the above application. The source code is freely available on Github: Altitude.
Swift/iOS: Moving objects with device motion (tilt screen)
One of the cool things of games on smartphones, is that you can control objects using the device motion. But how do you move an object using device tilt (using Swift 2)? To do so you need to use the CMMotionManager (which is part of Apple’s CoreMotion framework). So don’t forget to include the framework at the top […]
Creating a first iPhone app: Liveblog in Swift
Apple announced that Swift would become open source at the WWDC keynote (earlier this week). The perfect moment for me to create my very first iOS app (in the newly released Swift 2 and Xcode 7 beta). So I spent a few hours yesterday and created a real-time live blog app as a front-end for […]